AI Insights · Timothy · January 2023
Top 5 Educational Games in Egypt: Q4 2022 Performance Analysis
Explore the performance of the top 5 educational games in Egypt during Q4 2022, highlighting their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 educational games in Egypt showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful trends for these popular apps.
Lingokids - Play and Learn experienced notable fluctuations in weekly revenue, peaking at approximately $1.3K in early December. Weekly downloads saw a decline from 13.3K in mid-October to around 3.8K by the end of December. Active users, however, remained relatively stable, ranging between 22.5K and 14.9K throughout the quarter.
Kiddopia - Kids Learning Games exhibited a steady weekly revenue trend, with peaks around $200 in several weeks. Downloads decreased significantly from 1.8K in early October to just 80 by the end of December. Active users also saw a downward trend, starting at 3.9K and ending the quarter at around 2K.
Keiki Learning games for Kids showed consistent weekly revenue, peaking at $209 in early October. Downloads increased notably, reaching a high of 1.4K in early December before dropping to 305 by the end of the month. Active users followed a similar trend, peaking at 1.1K in early December and ending the quarter at 483.
GogoMath: Grades K-6 Learning had a steady revenue flow, with a peak of $193 in mid-October. Downloads remained relatively stable, fluctuating between 200 and 570, with a slight increase towards the end of the quarter. Active users saw a notable increase from 704 in late September to over 1K by the end of December.
TinyTap: Kids' Learning Games experienced varied weekly revenue, with a notable peak of $276 in mid-December. Downloads spiked dramatically to 2.9K in early December but fell back to single digits by the end of the month. Active users surged to 2.4K in early December but decreased to 303 by the end of the quarter.
For more detailed insights and data on the performance of educational games and other apps, visit Sensor Tower.